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PAYDAY 2: The Bomb Heists Download Code

Updated: Mar 12, 2020





















































About This Content Bombs Away!The Bomb Heists DLC is the 15th DLC pack for PAYDAY 2 and adds the first two heists from the new contact known as the Butcher. It's bombs away as you help the Butcher succeed with the heists Dockyard and Forest as a part of the Bomb job. ith the Bomb Heists being released, we’re excited to share what Lion Game Lion have been working on as their first DLC for PAYDAY 2. Everyone at OVERKILL and Lion Game Lion look forward to hear what the community thinks after you’ve played the new content! Together with the Bomb heists, you also get one new pistol, four new masks with four materials and patterns. 11 new achievements have also been added to give you that extra challenge.Key Features•Introducing the Butcher – Brought to life by Mila Furlan, The Butcher's business is weapons - their procurement, sale and distribution. With Gage on an "extended vacation", she is looking forward to a long and fruitful business relationship with Bain and the PAYDAY gang.•Two all-new heists – This heist will be a little different. Instead of money, this time we will be snatching something a little more more explosive, if you'll pardon the pun. The Butcher has tasked us to steal a thermobaric bomb that is being sent to Norfolk to be decommissioned. And unlike our previous heists, we can approach this job in two very different ways - in two very different heists. •The Dockyard Heist – If we choose to intercept, bear in mind that the port authority is taking the utmost precautions in ensuring that the transfer proceeds smoothly. The courteous people at Gensec are expected to attend as well. So the smart thing would be to avoid detection, and try to steal the bomb from under their noses. If that fails, you can always brute-force your way to into the ship, just be prepared deal with the best or worst Gensec's security has to offer. I will be frank with you, bot approaches won`t be a walk in the park but let`s just say that if you actually manage to succeed to complete this heist without alerting anyone that you will be in The Butcher's good graces. •The Forest Heist – The other plan is to throw caution to the wind, and derail the train as it is transporting the bomb. The wagon housing the bomb is well equipped to handle violent shocks, so don't worry about the bomb detonating prematurely. Worry about the accompanying police force that will try to repossess the bomb once they learn that we are trying to steal it. We will have a small time-advantage because unlike them, we will be prepared. Your task will be to find the wagon housing the bomb, open the wagon, dismantle the bomb, and finally - secure an exit point. You will have to decide which exit point you want during during pre-planning. •A new secondary pistol – The Leo pistol is a semi-automatic pistol that is polymer-framed and striker-fired. It is used by both the Croatian military and law enforcement. So you can consider using a police pistol to break the law as a form of bizarre poetic justice. At the very least, if the cops find any shells laying on the ground after a heist they will first be on the lookout for a renegade Croatian cop, so you can rest a little easier.•4 new masks – The Butcher from Hell, Lady Butcher, Tech Lion and The Doctor - four creepy masks best served cold.•4 new patterns – Four new patterns created by Lion Game Lion.•4 materials – Four new materials have been added to the game. A bit different from what OVERKILL usually does, eh?•11 achievements – A whopping 11 new achievements have been added to test the skill of you and your crew. 6d5b4406ea Title: PAYDAY 2: The Bomb HeistsGenre: Action, RPGDeveloper:Lion Game Lion, OVERKILL - a Starbreeze Studio.Publisher:505 GamesRelease Date: 22 Jan, 2015 PAYDAY 2: The Bomb Heists Download Code payday 2 bomb heist keycard locations. payday 2 the bomb heists dlc. payday 2 bomb heist dockyard crowbar. payday 2 bomb heist forest. payday 2 the bomb heists achievements. payday 2 the bomb heists. payday 2 bomb heist trailer song. payday 2 bomb heist достижения. payday 2 bomb heist dockyard keycard locations. payday 2 bomb heist dockyard crowbar locations The gun is just a reskin of the chimano custom. You get 2 heists which is nice, but it comes down to how much you like them. Buy on sale if you really want this.. I'm just going to state my gut feelings and work backwards from here:I honestly cannot bring myself to recommend this DLC, and if it keeps going like this, any future Payday DLC. And this is coming from a hardcore fan who has 400+ hours in-game.This DLC pack has something for everyone, one stealth (albiet able to be played in loud) heist and one loud-only heist. Overkill's offering has significantly improved since the slightly-iffy Diamond Heist. Only one caveat: It's pretty difficult. And that's an understatement.The Forest level is also unplayable for more than five minutes as a time as it induces nausea, and this is coming from someone who typically does not get such symptoms. I can play FPSs with 70 FOV and only get mild illness but the fact that the Forest map is ALWAYS at a angle that causes nausea for a lot of people is something that cannot be fixed without a major map alteration which won't happen.With a full team of experienced players, we still failed both levels. The cops relentlessly pile in while snipers, placed to provide the maximum amount of delicious tears murder players attempting to complete objectives. In most cases it's a toss-up between wanting to complete the objective or just kill \u2665\u2665\u2665\u2665\u2665. While doing the Dockyard heist, which is the only one playable for me, for example, in loud, the first assault started and continued forever, not allowing any progress. I'm not sure if this is a bug or not, however. Eventually, though, we died to a horde of bulldozers. The cops just keep coming, and the crazy insane amounts of snipers keep the pressure up continually, never really giving time for a breather. Some people might enjoy that, but I want to review for the non-hardcore gamer who does not have 5 infamy builds and uses the best CAR meta build.The masks are a solid A++, a good offering from Overkill. The pistol is excellent as well, but they are just the side piece rather than the main content. There's also a new melee weapon, (a cleaver) but it's almost identical in both model and function to the one from the Hotline Miami DLC. Better luck next time, Overkill. EDIT - Apparently the cleaver is from the Dragan DLC, not this one. Thanks John RAMbo!However, the masks are only unlockable by completing achievements, and some of these achievements are next to bloody impossible. Will people cheat for them? Hell, like they haven't cheated for most other things. Take this as a recommendation if you either enjoy Dark Souls levels masochism. I'm not even joking here; This map will aggressively punish you with its need to split you up, so if one of you goes down all the dominoes fall at once, so what gives the advantage here is pure FPS skill and not co-operation. I hasten to remind you that Payday is a co-op game.I am only rating this no as it's a significant departure from the comparatively easy rest of the game, and half of it is completely unplayable for me due to the aforementioned nausea.The maps are also way too large; there's a lot of un-needed filler buildings and space. A building should at least have a purpose, even if it is only to facilitate a transit through guard territory or a quick escape if everything goes\u2665\u2665\u2665\u2665\u2665\u2665up, not just copy pasted everywhere for the sheer hell of it.That's probably just to hide the Courier Packages in, though. Crafty buggers.The quality of the levels is high, however; in this DLC pack, Overkill stretch the visual fidelity of Diesel to its seeming limits, and everything looks very professional and made with love and care, but it seems they didn't QA test it with either the more casual players or a wide enough playerbase to see that the Forest causes nausea, which I definitely recommend Overkill do in the future to avoid this.TL;DRPros:A) Good looking mapsB) Nice gun, even though the Interceptor is always best pistolC) Masks are nice, butCons:A) They take way too long to unlock and some of the achievements are borderline sadisticB) There's a lot of "filler" in maps which makes them hard to traverseC) We have enough pistols, overkill. Seriously. Stop. Please. The selection of some other weapons such as revolvers is seriously anemic.EDIT 1: Woah, that's a lot of extra words.. shadow heist was kindergarten against this.... well played overkill, well played.. The first level foray of Lion Game Lion is as awkward as attempting to say their name with a straight face. What is done right in The Bomb: Dockyard is equally done wrong in the comedy of errors that is The Bomb: Forest. The same minds that discovered an appropriate challenge in finding a way to combat Key Card duping that trivializes, yet doesn't ruin Hoxton Breakout Day 2 also decided to create a level where players not only fight against sniper nests that may be simply too far out of sight to accurately hit, but fight the very higher elevation they are forced battle on where the already aim-bot like police hold all of the advantages to plink down your health in several shots whilst you try not to receive fall damage from a 1\/2 foot drop over a cardboard box. In attempting to deliver two separate heists, LGL has created a Zen-like harmony of what to do and to never attempt in a Payday 2 level. Dockyard can be done loud and stealthily, allowing players of almost every type to either shoot cop or solo Deathwish Stealth to their heart's content. There is a variety of Preplanning options that may not all be perfectly sound strategies to carry out, but are a step in the right direction from the now banal obvious choices of Big Bank of either going with Bus Escape or Elevator Trick. It is also nice to have a large stealth bonus without having to endure the entirety of Framing Frame; however, it isn't good that such a stealth bonus can be received only from a payed DLC heist.Forest is an endurance test disguised as a loud only job; matching a pain that can only come from Tabula Rasa in terms of managing an onslaught of factors perfectly synchronized to ruin you before you even understand the way the heist works. What should be an entertaining brawl in the woods is swiftly ruined by the previously mentioned obtuse verticality that no other level has attempted before, and hopefully none ever will afterwards. Mixed in-between the two are equally dualistic ideas for Achievements. Whilst some are minor inconveniences or "fun" challenges such as discovering how to swiftly do Beaver Team, its seems the bad ideas which conceived Almir's Toast are back again for Breaking Dead. As if we don't cook Salt Water Meth enough in this game, now, instead of having the basic skill to correctly read from a list on the wall, we must simply pray to the RNG of 5% that will deliver onto us a wandering meth lab in its benevolence. A whopping 4% more than it takes for some players to receive Infamous patterns, colors or masks from the item roulette if they have one level of infamy. I wish steam would allow me the ability to not put this review in the frame of recommend or not as I'm not sure what people should do with this DLC, even when it is on sale. Dockyard can be fun, and not so much with Forest. But maybe that's just me.. This DLC is definitely worth the $7 this time around. The Diamond was fun overall but The Bomb Heists trumps it.. I'm just going to state my gut feelings and work backwards from here:I honestly cannot bring myself to recommend this DLC, and if it keeps going like this, any future Payday DLC. And this is coming from a hardcore fan who has 400+ hours in-game.This DLC pack has something for everyone, one stealth (albiet able to be played in loud) heist and one loud-only heist. Overkill's offering has significantly improved since the slightly-iffy Diamond Heist. Only one caveat: It's pretty difficult. And that's an understatement.The Forest level is also unplayable for more than five minutes as a time as it induces nausea, and this is coming from someone who typically does not get such symptoms. I can play FPSs with 70 FOV and only get mild illness but the fact that the Forest map is ALWAYS at a angle that causes nausea for a lot of people is something that cannot be fixed without a major map alteration which won't happen.With a full team of experienced players, we still failed both levels. The cops relentlessly pile in while snipers, placed to provide the maximum amount of delicious tears murder players attempting to complete objectives. In most cases it's a toss-up between wanting to complete the objective or just kill \u2665\u2665\u2665\u2665\u2665. While doing the Dockyard heist, which is the only one playable for me, for example, in loud, the first assault started and continued forever, not allowing any progress. I'm not sure if this is a bug or not, however. Eventually, though, we died to a horde of bulldozers. The cops just keep coming, and the crazy insane amounts of snipers keep the pressure up continually, never really giving time for a breather. Some people might enjoy that, but I want to review for the non-hardcore gamer who does not have 5 infamy builds and uses the best CAR meta build.The masks are a solid A++, a good offering from Overkill. The pistol is excellent as well, but they are just the side piece rather than the main content. There's also a new melee weapon, (a cleaver) but it's almost identical in both model and function to the one from the Hotline Miami DLC. Better luck next time, Overkill. EDIT - Apparently the cleaver is from the Dragan DLC, not this one. Thanks John RAMbo!However, the masks are only unlockable by completing achievements, and some of these achievements are next to bloody impossible. Will people cheat for them? Hell, like they haven't cheated for most other things. Take this as a recommendation if you either enjoy Dark Souls levels masochism. I'm not even joking here; This map will aggressively punish you with its need to split you up, so if one of you goes down all the dominoes fall at once, so what gives the advantage here is pure FPS skill and not co-operation. I hasten to remind you that Payday is a co-op game.I am only rating this no as it's a significant departure from the comparatively easy rest of the game, and half of it is completely unplayable for me due to the aforementioned nausea.The maps are also way too large; there's a lot of un-needed filler buildings and space. A building should at least have a purpose, even if it is only to facilitate a transit through guard territory or a quick escape if everything goes\u2665\u2665\u2665\u2665\u2665\u2665up, not just copy pasted everywhere for the sheer hell of it.That's probably just to hide the Courier Packages in, though. Crafty buggers.The quality of the levels is high, however; in this DLC pack, Overkill stretch the visual fidelity of Diesel to its seeming limits, and everything looks very professional and made with love and care, but it seems they didn't QA test it with either the more casual players or a wide enough playerbase to see that the Forest causes nausea, which I definitely recommend Overkill do in the future to avoid this.TL;DRPros:A) Good looking mapsB) Nice gun, even though the Interceptor is always best pistolC) Masks are nice, butCons:A) They take way too long to unlock and some of the achievements are borderline sadisticB) There's a lot of "filler" in maps which makes them hard to traverseC) We have enough pistols, overkill. Seriously. Stop. Please. The selection of some other weapons such as revolvers is seriously anemic.EDIT 1: Woah, that's a lot of extra words.. Two surprisingly big heists with a good deal of customization via pre-planning. Dockyard is the meatier of the two, with satisfying stealth or loud play. Stealth is built to resist the ECM rushing that plagues several other stealth jobs, and that's a good thing. Exercise a little patience, look for openings and seize opportunities during a proper stealth run and you'll notice greater attention to detail than in your average Payday jobs. Scew up and go loud and you'll be treated to the thumping main sections of "Searchlights," one of the best tracks in the game.Forest is a loud-only heist, but there's still a lot of variety in how it can play out between your preplanning choices and the randomization involved. The map can be deceptively large; great big areas can go unused depending on the locations of objectives and mission assets. The severe slope on the hills also reveals some of the limitations of Payday 2's engine, with lots of weird wonkiness going on in how fall damage is calculated. I feel like Forest can demand more coordination and careful movement than the average loud job, but given how soft the rest of Payday 2 can be even up through Overkill difficulty, the extra challenge is welcome.Overall, I'd say The Bomb Heists are better crafted than most of Payday 2's content but a bit less viscerally thrilling than the Hotline Miami job. Definitely worth picking up.. I can't find the meth lab , Heisenberg stole it .. Nice work by Overkill!2 new heists:-The Bomb: DockyardSteathable heistYou have to steal a big Bomb from a ship named Moretta.Open the gate with 2 keycards, find GPS data, call Moretta's captain to move her, transfer GPS data through a pc et voil\u00e0: open the right container and there it is: the big red bomb.Secure it and escape.If you wanna see how this map is:https:\/\/www.youtube.com\/watch?v=CT8-AeiUV-E&list=PLyG6ChVDK4OfNKjo_N0WwySSsZu5U4ora&index=18-The Bomb: ForestNon Stealthable heistA wrecked train by explosives. In a forest.You have to find the right wagon (Vault). Use thermal paste on it.Wait for the helicopter or use an engine to fill this wagon with water to open it.Meanwhile find C4 in other wagons.Use C4 and there it is: the big red bomb.Secure it and escape.If you wanna see how this map is:https:\/\/www.youtube.com\/watch?v=Uxfip7Mz7_8&list=PLyG6ChVDK4OfnWvTL9Wc2gTDUZBLkB4Sw&index=9About weapons, I think that LEO Pistol is an awesome gun, especially for DW Loud, with GL40.

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